Monday, November 30, 2015

Scratch Game Design

Chase Game!


Platform Game!


Hey readers! So we finished our scratch games, a basic chase game and we made our own platform game. I think we did pretty good for our first time! Anyway, I think the way the user experience influenced my game is by making sure the movement in my characters was smooth cause I didn't enjoy how I tried to make my sprites move at first because it was really jumpy and it wasn't very pleasing. In both of my games I never really had a good ending, that's also something I want to work on as I get to know Scratch more. Overall I wanted my design of the game not to be too simple and a little complex but I was so confused at first, it ended up being pretty simple. If you want to check out my profile, check out on Scratch @laannnii or look up AloL_Chase or AloL_Platformer !

Ok so for my first game that I created, we were told that we had to make a chase game, something where something was chasing another thing and with a scoreboard. I decided I wanted to do an underwater theme with a shark chasing a diver. I think I did a pretty good job, I got the sprites to move pretty smooth and it was just a basic chase game that if you (the diver) touched the shark you would lose a point, and if you stayed away from the shark every 3 seconds you would get a point. If you got 10 points before the timer got to 0 you win! In my second game we had to create a platform game, meaning you had to jump onto platform thingies until you get to the top or whatever the goal is that designer made. This one was definitely MUCH more of a challenge for me. I missed 2 days of my GT class when our class started it so I was really confused, I had no idea what people were doing, I didn't know how to jump and what kind of math I had to do with velocity and stuff.. I spent most of the first day looking at examples on scratch they were all so confusing but I somewhat understood it and managed completing my game with help remixing a little code. I am pretty proud of my game, I made the goal to get the food move back and forth to make it a little harder for players, I had a countdown timer, PLUS I managed to last minute add my second level! Both games have smooth moving characters and they met the goals that we needed.

The most difficult code that I had so far for my games are when I was trying to figure out what the velocity and gravity and things like that had to be so I could jump. In the end it wasn't perfect but I made th character jump a little just in a unatural way... I also had trouble trying to figure out the code to make my up arrow work and jump. Some of the difficult bug fixes I had was when I first tried to make the bananas move back and forth there were a lot of glitches and it would teleport from one end of my game to another but a friend helped me figure out how to move it back and forth. I still have some bug fixes  for example I still don't really end my game but I tried to by using things like the speech bubbles.

Freedom Game!

Invention Commercial



Hey everyone! So our class just finished our commercial invention project and its been a blast! We had many goals for this project, some of them we accomplished but some of them we didn't, mostly because we were bad at using our time wisely. Anyway, I think our team's main goal for this assignment was to

During our project while filming and getting all the b-roll we need, I think our best team moment was when we made Talia climb into my dryer, I made her to it about 5 times because the door would not close all the time. It was a moment where we all laughed and it was very enjoyable spending time together.

While we were editing and putting our footage into one awesome commercial we split the job of editing into parts for each of us so we can all contribute. I would say that Talia and I took turns doing most of the editing. Asha helped edit some parts or helped us make a decision when we were deciding between two thing like to keep a certain clip or throw it out. We all made the decision on what kind of music we wanted and who's voice-overs would come first and who was doing each voice-over.

 
Our team ended up  getting one vote! I'm a little surprised because during
our critique I saw many videos that I thought
 were better than ours. Maybe someone voted for
 the wrong video accidentally? I'm not sure.


 

I thought how the class evaluated made sense and for the most part
 made sense I'm glad that we got these results.


This is our commercial plan that we used to organize what our commercial was gonna be about.

Friday, November 13, 2015

Composition Scavenger Hunt



Welcome to another one of my GT blog posts! We are doing a commercial invention project but just before that we did a quick small scavenger hunt project on composition techniques. I worked on this with Asha and Talia, our team was given 10 different composition techniques to find and film. I think the most important composition technique in my opinion for us to learn is unusual angles so we learn new ways to entertain our audience with creative looking shots! It's is different and eye catching and I really like watching things that will draw my attention. But also every other composition technique are equally important, it is just my opinion that unusual angles are most important to e.


The most difficult composition techniques for our class was Leading Lines because most of us when we filmed leading lines we didn't film it right so I guess we didn't understand it enough. When we did ours we also didn't film leading lines the right way because leading lines starts from the point of view from the photographer (I think). We can use leading lines more when we want viewers to focus on a specific point or place in the photo and leading line can draw your eye to it. We also use leading lines to create a contrast and provides a sense of flow and balance in our image. It helps draw the viewers eye to the photo like a magnet!


My teammates were Talia and Asha. For rule of thirds scenery I filmed and Talia spoke ~ For Rule of Thirds Subject  Talia spoke and filmed it and I was in it ~ For Contrast in Content I spoke and Asha filmed ~ For Leading Lines I spoke, Asha filmed it, and Talia was in it, ~ For Framing  I spoke, Talia filmed it, and Asha was in it, ~ For Parts of a Whole I spoke, Talia filmed, and Asha was in it ~ For Extreme Close Up I spoke, Talia filmed, and Asha was in it ~ For Repetition of Shapes I spoke and Talia filmed ~ For Group Shot Asha spoke and filmed and Talia, Maddie, and, Kyler were in it ~ For Unusual Angles Talia filmed and spoke and Asha was in it. I cut the clips, Asha chose the music and Transitions, and Talia edited it all together. At the end we all watched it together and we did notice some mistakes but we didn't have time to fix it.




Here are a few jpgs of Asha and I "modeling" Rule of Thirds subject and Framing.

Tuesday, November 3, 2015

Cracking the Code

Hello everyone that reads my awesome blog! Its quarter two and so far we are already starting to finish one of our smaller projects which is making a video about composition techniques. We are also practicing some lessons on code and so we will be starting our innovate project which from my understanding, we will be creating something like a commercial I think. I believe it is important that everyone learns how to code at some point in their life because later in the future, the upcoming generations will rely more on technology for almost everything because inventors and technology is becoming more advance everyday. We also need more coders which could be a popular job in the future so it will always be good to know because you never know when yo might need it.


The 1st experience that I had with programming in this class wasn't really hard because I have games on my phone where you can do stuff like that so it was easy to figure out on most part. I also did coding/programming before a couple years before this so I recognized what we were doing with this. I also thought when I did coding in this class it also got more fun as we kept going with it and went on new levels. It was a really good experience and I wan to continue with this for a while because it's important.
                                                         
If I could design any program or game, I would design a game with dogs instead of people. In it you can choose to be a male or female and you get to choose what kind of dog you'd want it to be and you could dress the dog up in an outfit, out make up on it, put on a wig, and even shoes! When done designing your pup, it would be a survival game in the woods where you can make houses, find allies, and make sure you don't turn into a zombie dog! You must also kill all the zombie dogs if you want to live! This game is kind of a mix up between barbie dress up games, club penguin, and Minecraft. Yep well thats what goes through my mind if you ask me to design something my own! (laughing emoji's)