Platform Game!
Hey readers! So we finished our scratch games, a basic chase game and we made our own platform game. I think we did pretty good for our first time! Anyway, I think the way the user experience influenced my game is by making sure the movement in my characters was smooth cause I didn't enjoy how I tried to make my sprites move at first because it was really jumpy and it wasn't very pleasing. In both of my games I never really had a good ending, that's also something I want to work on as I get to know Scratch more. Overall I wanted my design of the game not to be too simple and a little complex but I was so confused at first, it ended up being pretty simple. If you want to check out my profile, check out on Scratch @laannnii or look up AloL_Chase or AloL_Platformer !
Ok so for my first game that I created, we were told that we had to make a chase game, something where something was chasing another thing and with a scoreboard. I decided I wanted to do an underwater theme with a shark chasing a diver. I think I did a pretty good job, I got the sprites to move pretty smooth and it was just a basic chase game that if you (the diver) touched the shark you would lose a point, and if you stayed away from the shark every 3 seconds you would get a point. If you got 10 points before the timer got to 0 you win! In my second game we had to create a platform game, meaning you had to jump onto platform thingies until you get to the top or whatever the goal is that designer made. This one was definitely MUCH more of a challenge for me. I missed 2 days of my GT class when our class started it so I was really confused, I had no idea what people were doing, I didn't know how to jump and what kind of math I had to do with velocity and stuff.. I spent most of the first day looking at examples on scratch they were all so confusing but I somewhat understood it and managed completing my game with help remixing a little code. I am pretty proud of my game, I made the goal to get the food move back and forth to make it a little harder for players, I had a countdown timer, PLUS I managed to last minute add my second level! Both games have smooth moving characters and they met the goals that we needed.
The most difficult code that I had so far for my games are when I was trying to figure out what the velocity and gravity and things like that had to be so I could jump. In the end it wasn't perfect but I made th character jump a little just in a unatural way... I also had trouble trying to figure out the code to make my up arrow work and jump. Some of the difficult bug fixes I had was when I first tried to make the bananas move back and forth there were a lot of glitches and it would teleport from one end of my game to another but a friend helped me figure out how to move it back and forth. I still have some bug fixes for example I still don't really end my game but I tried to by using things like the speech bubbles.
Freedom Game!
Freedom Game!